using UnityEngine;
using System.Collections;


[System.Serializable]
public class MeleeAttack
{
	public float			m_fTimeToStartDamaging;
	public float			m_fTimeToStopDamaging;
	public float			m_fDamageBase;
	public float			m_fPushStrengthBase;			// 0 for no push
	public float			m_fPushStunnBase;				// 0 no stunn
}

